Adding "Sunglasses" to FPS to see the world at Night
So I am developing a game - that starts the player in complete blackness. Things are only illuminated when the enemy demons are defeated - then throughout that area - the sun shines - revealing a beautiful scenery.
The problem is - I am having a hard time wrapping my mind around the development of such a system. At first I flirted with the idea of controlling "Light Source" - but I found that to be way too costly to my machine and performance. Then I tried to add an array of "Spot Lights" - To activate if the enemies were defeated. But it looked horrible.
But then - It dawned on me - think about how dogs see the world! What if the world itself were lit up the entire time - and it was the player's eyes who changed.
Thus I drafted this -
The idea - is to have a different material attached to the player's lens. The world will look different depending on what kind of "see through" - material that light will be shown through. My question is -
1) Is this the way to do it? 2) Could you guys suggest any kind of "sun glass" material? That would be able to achieve such a result - i.e - "glasses" that make everything look like it was at nighttime 3) How to make these "lenses" interchange - like a old projector slideshow -
I want this to gradually increase - the only way I can conceive of doing that - is through a wheel and have it spin form interaction. But really - I am up for suggestions if anyone thinks of a better way.
Any suggestions would be really helpful. Am I completely off my rocker with this? - My ultimate goal - is to have the "world" become more beautiful - the more enemies you defeat. I know I need to somehow alter "light" to achieve this goal. But - light - in my understanding - is very costly resource - so I am trying to think outside the box.
At the end of the day - I am asking - how to "add sunglasses" to the FPS camera - to make it look like it was nighttime.
asked Apr 17 '15 at 01:37 PM in Blueprint Scripting
You could use a post process material and tint the scene color with dark blue. You can control the intensity with a float so you can fade it in and out anytime you like.
answered Apr 17 '15 at 02:50 PM
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