UMG Events don't execute in packaged game
I have a lot of code similar to this in the event graph of various UMG event graphs:
It all works fine when I run it in PIE, but no event ever gets executed when I "launch" or package it. It doesn't matter if I use EventTick, EventConstruct or some custom event - never gets executed.
I don't know what else to tell you... I always compile selecting Development.
Do you have an idea on why it doesn't get executed?
asked Apr 17 '15 at 01:50 PM in Bug Reports
After looking through your project I have found that you appear to have circular dependencies in your Character blueprint. This could be what is causing the errors that you are seeing. The dependencies that I have found appear to be those between your Character and your soldiers. After reading your post about how things work one time through after deleting your saved files, this theory becomes even more likely. I hope that this information helps.
Make it a great day
answered May 22 '15 at 02:19 PM
Rudy Q ♦♦ STAFF
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