How can I edit the path that tells an AI character where to move?
I'm currently trying to create a custom Path Following Component for my AI character so that I can edit the path that it tells the character to go. The reason I am doing this is because I want to create a smoother path for the character (when changing directions and turning around corners). I am thinking of adding a few more points around the target location to create a curved path, but I'm not really sure where I can override the path points in the path following component. This is all done in C++.
If there is another way to solve this problem (smoothing out turns for AI characters) I would be willing to try something else as well.
asked Apr 17 '15 at 05:21 PM in C++ Programming
I can suggest deriving a class from
Let me know if you run into issues while trying this out.
answered Apr 19 '15 at 09:12 PM
More Info and a Wiki
To expand on Mieszko's (Hi Miezsko!) answer,
I have a wiki with code samples on the subject of custom UE4 AI pathing here!
Wiki on Custom AI Pathing in UE4 https://wiki.unrealengine.com/AI_Navigation_in_C%2B%2B,_Customize_Path_Following_Every_Tick
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