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Can't select actor via Object Reference Variable - Blueprint

Hi guys,

I seem to have a bug in my editor whereby I cannot select via the drop-down list (public variable) which actor I want to target for my button to work.

Essentially it's a pressure sensitive button that will open a door if the player or a specific object are on top of it. If either one moves off the button, the door will shut down/stay closed.

As far as I'm aware, the BP is set up correctly with no errors (referencing another Blueprint object I want to move via an object reference variable), but it just wont let me set the actor I want to utilise. I click the drop-down box within the editor viewport, click the door I want and nothing happens.

A bug with my project or Unreal Engine? Can someone help me out?

Cheers, Will

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asked Apr 17 '15 at 08:17 PM in Using UE4

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avatar image Will_Leeming Apr 18 '15 at 11:29 AM

Bump still need help

avatar image Will_Leeming Apr 18 '15 at 07:19 PM

Bumped again, anyone?

Feel as though this is a bug with the program, shouldn't be doing this

avatar image DeathUman May 18 '16 at 08:58 PM

Same issue here, I've created (and placed inside my scene) a simple actor blueprint with a custom variable of actor reference type and I'm unable to assign anything to it in my scene.

I also checked this answer but doesn't solve this issue: https://answers.unrealengine.com/questions/327119/bug-unable-to-assign-actor-to-editable-member-vari.html

Edit: I found the issue, my actor was in a different streaming level than the rest of the scene and this was causing the issue.

avatar image Altair109 Feb 04 '18 at 02:56 AM

I'm having the same issue with a day/night cycle asset I've made. I duplicated the engine skybox so I could keep my changes in the sky sphere colour whenever I update. Since it was technically a new asset, I needed to remake the variable. Now it just won't select...

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Sorry that this is old, but i had ran into the same issue and found this as the first hit on Google. To save any others some time, please follow @DeathUman's comment which states to check your streaming levels and make sure they are the same.

That fixed it for me.

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answered May 26 '18 at 07:34 PM

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