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[BUG]Get length not working propably in constrcution script

I created a blueprint script to count the number of actors of a certain type in the scene, however it's not working in construction graph.

but if I created the same blueprint inside the event graph onEventBeginPLay , it works

through debugging, I realized that get Length not give the right value.

Engine version 4.7.5

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asked Apr 17 '15 at 08:58 PM in Bug Reports

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Omar Vector
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avatar image Omar Vector Apr 17 '15 at 11:42 PM

any help?!!

avatar image Omar Vector Apr 19 '15 at 04:21 AM

Did I do something wrong in the blueprint to not make it set the right value?

avatar image Ben Halliday STAFF Apr 20 '15 at 06:35 PM

Hi Omar,

I tested this in 4.7.5, but was not able to reproduce this behavior. When I set the variable in the construction script, it gets the correct number of Blueprint Actors of the Class specified. Are you spawning these actors into the level during runtime, or are they already placed in the level? Are you able to reproduce this in a new project with new Blueprints? If so, can you upload a test project somewhere and get us the download link so we can check it out? Thanks!

avatar image Omar Vector Apr 21 '15 at 12:47 AM

thanks for reply,

1-I already placed the Actors in the level, 2-I'm able to set the right value in event graph not the Construction graph "that's why I can't understand ". 3-I can't upload the lvl since I've very low speed internet connection ."I'm really sorry for that"

however, thanks for respond, I'm really appreciate Epic's Staff and how they suffer to make everything up to date.

thanks again.

avatar image Ben Halliday STAFF Apr 21 '15 at 03:38 PM

After compiling, if you hover over the Set Total Blue Pick Ups input, what integer does it display? What's the name of the Actor Class you're searching for in Get All Actors of Class for the Blue Pick Ups? How many are in your level?

avatar image Omar Vector Apr 22 '15 at 02:27 AM

first, I've a base blueprint, then I created 2 other blueprint based on the Base blueprint.

I used enum to set the type of each child blueprint "Blue and Pink".

-the out put always Zero.

-Name of Actor classes are "are the both , Two child classes name".

I set 4-5 in the lvl of each.

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Hi Omar,

I apologize, I didn't notice at first that this is happening in a GameMode Blueprint. There is a known issue with Construction Scripts in GameModes (UE-5465) that I've added your notes to, and I'm discussing the issue with the developers to see if there's a workaround. I'll let you know when I see any update.

In the meantime, using this in another Blueprint's Construction Script should work as you'd expect.

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answered Apr 23 '15 at 05:08 PM

avatar image Omar Vector Apr 24 '15 at 03:51 AM

well, now I can RIP xD

thanks a lot

avatar image VictorBurgos Jul 23 '15 at 05:00 PM

What's the ETA of this fix by any chance? It's so weird that it is only happening in GameMode BP.

avatar image Ben Halliday STAFF Jul 23 '15 at 05:11 PM

We don't have an ETA at this time. I'll post here when I see any update.

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