I already have all of my gameplay elements set up such as my player character and enemies, the enemies attack and die as they should in the final game, but i want to make it so that you have to kill all the enemies in a level within a limit to advance to the next level. so how do i do that? any help would be amazing!
i would imagine that you would just set those up within the blueprint as well.
For example, make a variable that’s “total enemies in level” and another for “Goal” and another for “” and then when your total enemies var meets the goal, you advance. when the runs out, you lose.
I dont think there’s a preset cookie cutter way to do it though, maybe check the sample projects!