[4.7.5] Get All Widget Of Class Returns Wrong Filter

Below is the code

It creates 3 UMG that I created at the start.
When I press 1, It will get all widget of type UMG_Test01 and remove it, however the code will remove all 3 UMG. (They are not duplicates)

In game before pressing 1:

In game after pressing 1 to clear UMG_Test01 (notice all HUD name that is not matching the filter appears & all HUD got removed instead of just removing UMG_Test01

Hello SmileyJeff,

I was able to reproduce this issue on our end. However, after doing a bit more digging I have found that this issue (UE-13066) has been resolved on an internal build of the engine. This solution will be available in a later release of the engine. Thank you for your time and information.

Make it a great day

Thank you!

Hi,
I’m facing the same issue.
Do you know what version of the engine this (UE-13066) has been fixed in, or will be fixed in?
Thanks!

Hello ChiragR,

There is not a current time frame in place for the implementation of this solution, however please feel free to check back after the next official release.

Make it a great day

Is this fixed in 4.8?

Hello rohoon,

I went ahead and double checked on this issue for you. It appears that this issue’s status has been updated to fixed. I hope that this information helps.

Make it a great day