Cannot edit spline components contained in arrays
Arrays of Spline components created from c++ cannot be edited in any way in Unreal Engine. The components on their own can be translated/rotated/scaled but not the single nodes and no more nodes can be added. Reproducible 100% at least on 4.7 using the following test code:
My original question here
I've submitted a bug report (UE14064) for this issue to be investigated futher. I tested myself and too was not able to edit anything about the spline itself in the blueprint.
answered Apr 20 '15 at 03:32 PM
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