Suhnder
(Suhnder)
April 18, 2015, 9:28am
1
I’m able to reproduce this pretty easily.
Create a struct blueprint and set some variables.
Make a variable of that struct’s type in another blueprint
Get that variable and pass it through a print string.
It works in play in editor and in a packaged game, but NOT in standalone game.
Here’s a test project file:
https://dl.dropboxusercontent.com/u/4822771/TestStandaloneBug.rar
Hawk
(Hawk)
April 18, 2015, 3:36pm
2
I’m also running into this, hopefully a fix is on it’s way soon. Until then I’ll just have to make sure to test in viewport. Thanks for posting this.
We are having a similar problem but with C++ structs. Instead they work in editor and standalone but not packaged. This only happens when a child of a class modifies the defaults of the struct.
It’s a known bug and Epic does not want to fix this in 4.7, but it will be fixed in 4.8.