Is internal networking performace enough for me? (MMORPG, instanced(no big world))
I have an idea to use dedicated unreal server with multiple instances ran on each physical/cloud/VPS machine. How that idea is resource/cost wise? How much unreal servers(serving 3 to 10 people) can physical server handle? What are pitfalls? How resource greedy is it?
asked Apr 18 '15 at 09:45 AM in C++ Programming
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