BluePrint In-App purchases IOS not working UE 4.7.5 Win

Hello,

I have an issue with In app Purchase for IOS using bluePrint on UE 4.7.5 for windows.

In-app purchase was working fine on UE 4.5.1 after a modification in the IOSEngine.ini (my last thread : here)

Since I have migrate to 4.7.5 the problem re-appear :

then I have added to the DefaultEngine.ini :

[OnlineSubsystem]
DefaultPlatformService=IOS

[OnlineSubsystemIOS.Store]
bSupportInAppPurchasing=True

But still the same…
here is the logs at UE Startup :

[2015.04.18-09.17.19:100][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file 'C:/Program Files/Unreal Engine/4.7/Engine/Binaries/Win64/' was not found.
[2015.04.18-09.17.19:100][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
[2015.04.18-09.17.19:127][  0]LogOnline:Verbose: NULL: Created thread (ID:3968).
...
...
...
[2015.04.18-09.18.55:475][175]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
[2015.04.18-09.18.55:475][175]LogOnline:Display: Unloading online subsystem: Null
...
...

Is there a solution ?
Thanks for your help

Stéphane

:o Ok, Solved for IOS on UE 4.7.6 the good syntax is :

[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True

(it was not the same in the UE4.5.1 version…)

Thanks Helghast, wittlief, and thanks Terence ! → Android and iOS In-app purchase issue