How can I resume in game audio after a cinematic?

Hi guys,

I’m trying to create a very basic level for my Uni Project, which consists of basic scripting, cinematics and some audio…

Basically I’ve set up an ambient audio in my scene of an underwater sound, which plays when the player enters the water… this all worked perfectly until I set up a cinematic camera to play at the beginning of my scene…

The camera flies around the level and swoops under the water… (The underwater sound can be heard in the cinematic, which is perfect…exactly what I wanted)… but its after the cinematic has played and the player resumes control… when I go under the water the sound cannot be heard anymore…

If someone could shed some light on this for me, that would be super helpful !

Thankyou