Possess Node - How to re-possess the original character?
I was hoping someone could point me in the right direction or show me an example of where I could possibly achieve this effect.
Essentially I have the 1st person blueprint character and I walk up to a trigger box surrounding a blueprint for a 3rd person character. At this point the player possess the 3rd person character and can run around as them.
I placed a trigger box within my level whereby when the player overlaps it (as the 3rd person character) I want it to unpossess the 3rd person character and return to the original character.
Is this possible?
At the minute the only way I can think of it working is to set a 2nd instance of my first person character hidden and not visible in the level and when the 'unpossess' event happens, it possess the 2nd instance instead, setting it to visible and un-hidden in game.
Before you possess the 2nd Pawn, save your first Pawn to a Pawn variable in PlayerController Blueprint or 2nd Pawn blueprint, then when you want to switch back just call the Posses function with your saved 1st Pawn.
answered Apr 18 '15 at 03:27 PM
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