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UMG low quality when used in blueprint

Hello! For my game I'm working on chat bubble box to use with NPCs. In the UMG editor, it looks all nice and high-quality, but when I add a widget component to a blueprint the quality becomes terrible. If I use the widget normally by adding it in the level blueprint, it works fine and keeps the quality.

What could be causing this?

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asked Apr 18 '15 at 06:21 PM in Using UE4

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jfaztk
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3 answers: sort voted first

Open the Textures you use in UMG and set the Compression Settings to "TC_UserInterface2D" and on the top set MipMap Settings to "NoMipmaps". It still does not look good, but it seems to be the best possible setting.

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answered Apr 19 '15 at 01:19 AM

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John Alcatraz
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avatar image jfaztk Apr 19 '15 at 01:37 AM

It's already set to that T-----T What about for fonts?

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Fixed it. Make it 2 or 3 times the size in the actual widget, and then scale it back down in the blueprint.

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answered Apr 20 '15 at 02:23 AM

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jfaztk
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Is this the same issue that I'm having with my widgets? I did a comparison between the rendering quality of a widget and a sprite using the same image texture and settings, at the same size in the same world space.

https://answers.unrealengine.com/questions/214538/umg-vs-sprite-rendering-quality.html

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answered Apr 20 '15 at 03:24 AM

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JasonW
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