Hi, I’m trying to build the ShooterGame sample from inside Visual Studio Express, but I get 3 errors.
System info:
Rocket Beta Build: 1808360
Visual Studio Express 2012 Version 11.0.50727.42 VSLRSTAGE
Windows8 x64
Here the log output with the errors:
1>------ Skipped Build: Project: ShooterGame (ShooterGame\ShooterGame), Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: ShooterGame (Build and Run\ShooterGame), Configuration: Debug x64 ------
3>------ Build started: Project: ShooterGameEditor, Configuration: Debug x64 ------
4>------ Build started: Project: ShooterGameUncooked, Configuration: Debug x64 ------
2> Parsing headers for ShooterGame
2> Code generation finished for ShooterGame and took 3.202
2> rc.exe PCLaunch.rc
2> UELinkerFixups.cpp
2> Module.ShooterGame.cpp
2> link.exe ShooterGame-Win64-Debug.exe
2> RocketLib.lib(framing.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
2>LINK : fatal error LNK1104: cannot open file 'atls.lib'
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Trabajo\Beta\Rocket Projects\ShooterGame\Binaries\Win64\ShooterGame-Win64-Debug.exe
2> Cumulative action seconds (4 processors): 0.00 building projects, 63.24 compiling, 0.00 creating app bundles, 0.00 generating debug info, 4.90 linking, 0.00 other
2> UBT execution time: 74.60 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Rocket\Engine\Binaries\DotNET\UnrealBuildTool.exe" ShooterGame Win64 Debug "C:\Trabajo\Beta\Rocket Projects\ShooterGame\ShooterGame.uproject" -rocket" exited with code 1.
3> Parsing headers for ShooterGameEditor
3> Code generation finished for ShooterGameEditor and took 2.933
3> rc.exe PCLaunch.rc
3> Module.ShooterGame.cpp
3> link.exe RocketEditor-ShooterGame-Win64-Debug.dll
3> Creating library C:\Trabajo\Beta\Rocket Projects\ShooterGame\Intermediate/BuildData/ShooterGame\Win64\DebugGame\RocketEditor-ShooterGame-Win64-Debug.lib and object C:\Trabajo\Beta\Rocket Projects\ShooterGame\Intermediate/BuildData/ShooterGame\Win64\DebugGame\RocketEditor-ShooterGame-Win64-Debug.exp
3> -------- End Detailed Actions Stats -----------------------------------------------------------
3> Cumulative action seconds (4 processors): 0.00 building projects, 70.89 compiling, 0.00 creating app bundles, 0.00 generating debug info, 1.57 linking, 0.00 other
3> UBT execution time: 74.16 seconds
4> Parsing headers for ShooterGameUncooked
4> Code generation finished for ShooterGameUncooked and took 2.997
4> Target is up to date.
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
Thanks in advance for any help!
Leo.