Hey guys. I’m making a sidescroller and I don’t like the floaty way my character is jumping. What I want to do is have it so that when I let go of the jump button, my character immediately starts to fall back down to the ground–I don’t want to wait for gravity to overcome the upward force, I just want to cancel that stuff out right at the moment I release the jump button. I know what you’re about to say, but I want to do this without increasing the gravity, since that affects how fast I fall, too, and I want the falling rate to remain right where it is.
Using the “Stop Movement Immediately” node works great for this purpose except for the fact that it stops any downward Z motion, too–so if I release the button while I’m falling down, I freeze for a moment–along with any and all left or right motion, so it makes jumping around really jerky. I can’t use that.
If there’s some way to break the “Stop Movement Immediately” node apart and have it only affect movement along just one direction on the Z axis, I’d love to hear about it. Or maybe there’s another way to do this altogether? Let me know.
Thanks for your help!