So I’m attempting to create a Lightning particle effect for a project, but I’m having trouble finding a good solution for how to have smaller beams branch off and go a certain distance from the lead beam.
A lot of the solutions I’ve seen on here run through materials to get that effect, but I’m not looking to make highly realistic atmospheric lightning (This particle effect is for a Wizard casting a lightning spell at a target, and the aesthetics are very cartoony, so the material solution wouldn’t really match the look well). I just want a few additional beams to branch off from the main one and create the characteristic tree effect that you typically see in lightning.
So, my question is how I should go about solving this. My thought right now is to figure out if it’s possible to have emitters use the lead beam as a source (or use the noise points of the beam as a source) and then take the tangent the lead beam has at the specific points to determine the direction the other emitter moves, and then putting in an arbitrary value for the target endpoint until it looks nice.
Is this possible or practical? If not, then does anyone have any other suggestions? Would I have to mess with create a blueprint sequence for the particle system? Or is setting up a material for the lightning effects really my only choice?