Invert screen effect
I want to invert the colors on the screen (like the Photoshop effect) when my character is hit. What would be the best way to do this? Can I make a Blueprint for it so I can call it on other occasions too?
u should create a simple post process material:
then u can add it to PostProcessVolume, Camera, ... by blueprint AddOrUpdateBlendable function
answered Jul 26 '16 at 04:10 AM
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