My app writes debug messages on screen for events IE_Pressed, IE_Released and IE_Repeat (UInputComponent::BindTouch). Everything works well for single touch, but crashes on second touch; no debug messages at all for FingerIndex==1. It also works well when I run in in UE4 editor using UDK Remote for touch input. Has anyone encountered the same problem?
The app runs on iPad3 and the package is built using UnrealRemoteTool running on OS X Yosemite 10.10.3.