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Line Trace to create mesh

Is it possible, and how would I make it so that the line trace finds the distance between character and object and create a mesh to fill the distance?

So you can create for example a cylinder from player to wall, and the length of the cylinder depends on the distance to the wall?

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asked Apr 19 '15 at 11:48 AM in Blueprint Scripting

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avatar image MuzzyA May 04 '15 at 10:59 PM

If you find an answer please post. I would like to know how to create a mesh from a line as well.

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