Cant delete event dispatcher / compile gives warnings / play in editor gives error

Hi!

I was messing around with event dispatcher to communicate between parent class and the character.
This is in the character blueprint. I dont remember exactly what I did, Bind, call and probably renamed it.

Now i cant delete it (rightclick delete is greyed out). Compile give this warnings and play in editor gives an “accessed none” error.

How could I solve this?

Hi ,

Did you move either of the blueprints in question in your content browser? Additionally, are you trying to delete the dispatcher from within the parent or within the child blueprint? Can you show me the blueprint event graph for both?

ah i didnt get an email for the questions, ill answer those, its not solved yet.

maybe i have moved it (but i dont think so)

this is the parent (the one where the dispatcher was created by the “+” next to “event dispatchers”) so theres no second BP i can show you.

Can you show me the blueprint that you have the event dispatcher set up in?

ive put the uasset from the project folder and the .copy file that will be generated when i select “migrate” into this .rar file:

i hope this helps

What is the parent class of the blueprint? This one came in as none and will not allow me to open it until it has a parent to reference.

oh im sorry i didnt know this, here the parent class:

thank you for the help so far!

I looked at the project and it reminded me of a bug that had already been entered, UE-13190. There is a known issue where you cannot delete dispatchers in child blueprints that are in the parent as well. This has been fixed for 4.8.