I was messing around with event dispatcher to communicate between parent class and the character.
This is in the character blueprint. I dont remember exactly what I did, Bind, call and probably renamed it.
Now i cant delete it (rightclick delete is greyed out). Compile give this warnings and play in editor gives an “accessed none” error.
Did you move either of the blueprints in question in your content browser? Additionally, are you trying to delete the dispatcher from within the parent or within the child blueprint? Can you show me the blueprint event graph for both?
I looked at the project and it reminded me of a bug that had already been entered, UE-13190. There is a known issue where you cannot delete dispatchers in child blueprints that are in the parent as well. This has been fixed for 4.8.