So I added an armature to a lego minifigure model in blender this morning and I went through the process of animation retargeting found here:
https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html
First of all, when I imported the .fbx, I noticed the hands look all wonky. It’s almost like they look inside out (see pic). If you have any idea how I could fix that, please let me know.
But here’s my real problem: After I used the retarget manager to set up the rig using the humanoid pre-set, and retargeted the ThirdPersonAnimBlueprint to the minifigure, the minifigure’s mesh got all messed up. Basically, it looks like a little exclamation point.
I can run and jump all over the default level just like I should be able to, but I just look like a ridiculous punctuation mark jumping all over the place. Any idea what I did wrong?
Just to make I had the procedure right, I went thought the process of retargeting the SWAT skeleton from the mixamo character pack. I had no problem retargeting the third person animation blueprint to the SWAT guy.
Any help you could give me would be very much appreciated.
Thanks!