setting priority on overlap events
I am working on a ledge climb system that uses ledge actors to detect if the character can climb up or not and i he should continue on to next ledge
My problem is now that the character is having trouble when there is a sharp corner and he is overlapping two ledges at the same time. he is unable to figure out witch ledge to rotate to.
My question is if there is a way to set a priority for overlapping actors (if A and B is true then B) or something similar
asked Apr 19 '15 at 04:26 PM in Blueprint Scripting
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