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setting priority on overlap events

Hi

I am working on a ledge climb system that uses ledge actors to detect if the character can climb up or not and i he should continue on to next ledge

My problem is now that the character is having trouble when there is a sharp corner and he is overlapping two ledges at the same time. he is unable to figure out witch ledge to rotate to.

My question is if there is a way to set a priority for overlapping actors (if A and B is true then B) or something similar

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asked Apr 19 '15 at 04:26 PM in Blueprint Scripting

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Lenni
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