Rendering NanoVG on screen.
Hello, I'm planning to add NanoVG support into my game. https://github.com/memononen/nanovg NanoVG is small antialiased vector graphics rendering library for OpenGL (there is DirectX port).
So I have a few questions: 1. What would be the best way to render it on screen (the fastest way)? 2. Which version of NanoVG would be better to use with UE4 (OpenGL or DirectX)?
asked Apr 19 '15 at 05:15 PM in C++ Programming
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