Rendering NanoVG on screen.

Hello, I’m planning to add NanoVG support into my game.

NanoVG is small antialiased vector graphics rendering library for OpenGL (there is DirectX port).

So I have a few questions:

  1. What would be the best way to render it on screen (the fastest way)?
  2. Which version of NanoVG would be better to use with UE4 (OpenGL or DirectX)?

I too would like an answer to this, despite it being so old…