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Rendering NanoVG on screen.

Hello, I'm planning to add NanoVG support into my game. https://github.com/memononen/nanovg NanoVG is small antialiased vector graphics rendering library for OpenGL (there is DirectX port).

So I have a few questions: 1. What would be the best way to render it on screen (the fastest way)? 2. Which version of NanoVG would be better to use with UE4 (OpenGL or DirectX)?

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asked Apr 19 '15 at 05:15 PM in C++ Programming

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avatar image Constan7ine Jan 04 '17 at 11:00 AM

I too would like an answer to this, despite it being so old...

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