Accessed None error from a set variable node
I'm receiving repeating error reports of a null/none reference error while playing my game. The message logs direct me to the Set Inertia node shown below:
This is a detail of the blueprint:
During execution, the function will be called twice in a frame and the errors only report on the second call. I've added several IsValid checkers but all of them return true and I am most certain that the target is not null.
What seems to be the issue?
asked Apr 19 '15 at 05:45 PM in Blueprint Scripting
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