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C++ blueprint mapping

I am having the strangest problem ever.

Error: no operand "=" matches these operands, operand types are: TSubClassOf = ARainDrop *

I have attempted two strategies for fixing the same problem, both failing on nearly the same error.

Strategy One


 UPROPERTY(EditDefaultsOnly, Category = RainDropClass)
     TSubclassOf<class ARainDrop> RainDropClass;


 ConstructorHelpers::FObjectFinder<UBlueprint> RainDropBlueprint(TEXT("Blueprint'/Game/FirstPerson/PlayerAssets/RainDrop_BP.RainDrop_BP'"));

 if (RainDropBlueprint.Object) {
     RainDropClass = ObjectInitializer.CreateDefaultSubobject<ARainDrop>(this, TEXT("RainDrop"));

RainDropClass cannot equals ObjectInit...etc

Strategy Two


 UPROPERTY(EditDefaultsOnly, Category=RainDropClass)
 class ARainDrop* RainDropClass;


     ARainDrop* const SpawnedRainDrop = World->SpawnActor<ARainDrop>(RainDropClass, SpawnPosition, FRotator::ZeroRotator);

Using this strategy solves the above error, however the error then exists within the world->spawn.. because of ARainDrop* is not a valid parameter (RainDropClass = ARainDrop*).

Neither of these strategies work.

This is a problem. I would like to generate objects dynamically in my scene.

Thanks for any help.

Product Version: Not Selected
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asked Apr 20 '15 at 12:16 AM in C++ Programming

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