Death+Respawn+Regen issues

I’m stuck on an issue with death+respawn+regen. I’ve made tweaks, re-arranged things, and done all kinds of things to my blueprint in an attempt to fix it, and I’m honestly stuck. I’ve ran breakpoints, I’ve gone over it all many times, and I still can’t figure out the issue.

I just can’t seem to stay dead when my health hits zero (or less). I have to spam the take damage key (visible in the screen shot labeled “Health reduction” below) a lot and hope it works. But usually, as soon as my health hits zero, it detects it, sets me as dead (sets my health and energy to zero, restricts me from moving, and sets my flipbook to the death pose), but then I get up and start regenerating without it waiting the delay time I set it to.

Here are the relevant screenshots.

Health Reduction:

http://puu.sh/hk65Z/76a2960f08.png

Is dead check, death and respawn system, and health regen:

http://puu.sh/hk7qL/16ba7eca80.png

Energy regen speed check, and energy regen speeds:

http://puu.sh/hk7te/21d03a115a.png

PS: I have a square monitor, so my blueprint designs are really compact. For the sake of the pictures, though, I made more room on screen so I could zoom in further.

My problem has been resolved. I reworked the death check by, instead of setting the “IsDead” boolean when my health reaches 0 or less, I made branch that said “Is health 0 or less?”, and then set the “IsDead” boolean to “True” when that branch returns true. Then, after the five seconds passes, the regeneration begins. I have no idea why my old system didn’t work, but at least it works somewhat now. And I made some other tweaks to the system. Uh… Here’s a screenshot.

http://puu.sh/hkLTR/c6fae026f8.png