Weird bugs with negative play rate for animations
I've encountered quite a number of animation-related bugs...I have a skeletal mesh with an associated skeleton(which has an animation sequence as well as an animation blueprint). Now while the animation plays fine via the animation blueprint using a playback rate of 1(or any positive value), it goes wrong for any negative playback rate(the animation appears to play at some arbitrarily large negative rate regardless of what's given). What's more, while "anim notify" events placed in the animation's timeline track are correctly fired when playback rate is positive, strangely only some of them get fired when playback rate is negative. Additionally, while the "Play Rate" of a skeletal mesh component will correctly reverse playback an animation asset, it'll only do so when I set the value to "-1" in the editor panel, but not when I set it via a blueprint node(seems as if negative values are ignored). Setting the "Global Anim Rate Scale"to "-1" in the editor panel will also reverse playback the animation asset correctly, but not when I set it via a blueprint node(the animation will playback insanely quickly in reverse). Any clues as to all this incoherent weirdness? FYI, I'm using ver 4.7.5.
Thanks! Melvin Eng.
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answered Apr 30 '15 at 03:21 PM
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