x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Game rounds setup

Hi !

I'm trying to create a Round-based GameMode in Blueprints, which would work as follows: OnEventDestroyAllEnemyPlayers = (ResetGameTimer & ResetAllActors). Basically, to give an example, something like Search&Destroy. I'm assuming it would be proper to do this with the help of GameState and reset the round by resetting the GameState...?

Also, if I were to implement a RoundScore variable (the score of a team) to use around my other blueprints and a GameScore (which would trigger the end of the match), how would I do it?

Thanks in advance, Vlad

NOTE: 1. This is a basic setup for a number of team-based gametypes which I would like to create for UT4

2.I'm experienced in HTML & CSS, but only have basic knowledge of C++

Product Version: Not Selected
Tags:
more ▼

asked Apr 20 '15 at 08:02 AM in Blueprint Scripting

avatar image

vlad.serbanescu11
14 2 5 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question