If root skeletalmesh, no air damping

Hello,

I have created a ship that works as an overcraft (like in this game : Space Dust Racing (Unreal Engine 4) Arcade Vehicle Physics Tour - Space Dust Studios ).
Its root is a skeletal mesh (to be able to custom its collisions), and I suppose that is the cause of my problem : the physic damping works only if the ship touch the ground and not in the air. That’s a real problem for me because when I touch a wall, the ship rotate indefinitely, whatever the value of angular damping (for example 100000) I set.

Do you have a solution to solve my problem?

Thanks.

I have found a solution to my problem : I must change the damping values in the BeginPlay function and not in the constructor. I don’t understand why but…

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Hi sorry if this is quite obvious and I missed it, but how exactly do I set dampening values for my bones. I’m probably searching with the wrong keywords but I can’t seem to find a proper way to do this on google. Help appreciated