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Movement in relation to camera [Resolved]

I'm currently using the rolling game template, and have changed the camera so that I can move it around my ball. this works fine but the player movement isn't in relation to the view from the player. I assume that i need to change that the rotation of the ball is in relation to the view. would be a BIG help if someone know how to deal with this problem :)

This is how my whole Blueprint looks (to see wich category i choose) alt text

And this is the "Problem Zone" i think

alt text

Thanks for Help :)

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asked Apr 20 '15 at 01:52 PM in Blueprint Scripting

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2 answers: sort voted first

Hey Janbertus,

You already identified the correct problem zone. :) In order to get movement relative to the camera, you need to use the right and forward vector of your controller (/camera). I would recommend going through the official third person blueprint tutorials since they go over a lot of stuff you might need for your project.

Below is a screenshot of how you can set it up - I hope it helps!


rolling.png (316.0 kB)
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answered Apr 20 '15 at 02:37 PM

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avatar image Janbertus Apr 20 '15 at 03:33 PM


Thanks for your quick reply and Thanks for your help :D

Evrything just works Perfect :) i had one issue but it was my fault because i had forgotten that i shouldn't Multiply by 0...

BIG Thanks :)

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