Movement in relation to camera [Resolved]
I'm currently using the rolling game template, and have changed the camera so that I can move it around my ball. this works fine but the player movement isn't in relation to the view from the player. I assume that i need to change that the rotation of the ball is in relation to the view. would be a BIG help if someone know how to deal with this problem :)
This is how my whole Blueprint looks (to see wich category i choose)
And this is the "Problem Zone" i think
Thanks for Help :)
You already identified the correct problem zone. :) In order to get movement relative to the camera, you need to use the right and forward vector of your controller (/camera). I would recommend going through the official third person blueprint tutorials since they go over a lot of stuff you might need for your project.
Below is a screenshot of how you can set it up - I hope it helps!
answered Apr 20 '15 at 02:37 PM
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