Debug Unreal Header Tool
What "Solution Configuration" should I use in order to debug the Unreal Header Tool?
asked Mar 30 '14 at 03:49 AM in C++ Programming
UnrealHeaderTool, Debug, Win64. First parameter may be UE4Game or path to the ShooterGame.uproject
answered Mar 31 '14 at 12:11 PM
UnrealHeaderTool, but this may be difficult, due to amount of command parameters used to generate the headers.
The 'easiest' way to do this is to use VS JIT debugger. Please install "Debugging Tools for Windows". Then find a tool called 'Global Flags'.(C:\Programs\WindowsSDK\Debuggers\x64\gflags.exe)
Launch it. You will see something like this.
Type 'unrealheadertool.exe' in the image field and press TAB to refresh, next type 'vsjitdebugger.exe' in the debugger field.
Next time you run UHT you will see something like this. You don't need to worry about passing all the required parameters, all is done :)
To remove the behavior, just repeat the steps inside Global Flags and uncheck the debugger box.
answered Mar 30 '14 at 12:41 PM
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