Runtime FBX Loader
I'm working on a project that requires downloading a textured 3D Model from a server at runtime to add it to the game. I can't include it in the assets at compile time, and I know the EULA forbids copying editor code into projects.
I figure I need to rewrite an FBX loader so I was wondering if anyone has already done this before for UE4 (and if so, if I can get my hands on it).
Do you have any advice on implementing such a system ?
asked Apr 20 '15 at 03:02 PM in C++ Programming
You can just use this repos. https://github.com/GameInstitutes/RuntimeMeshLoader
You can just use this plugin https://github.com/GameInstitutes/RuntimeMeshLoader
answered Jul 04 '17 at 09:02 AM
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