x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

movement using blueprint

Essentially this is a top down game and I'm trying to have the bubble float along the y axis, no up or down movement, and bounce off of objects. Collision for the player I can handle, but trying to spawn a bubble to float around is a bit tricky to me. I have tried creating a class blueprint of the sphere mesh with a glass texture, but not too sure where to go from here. Any ideas or specific tutorials, I have watched 64 of the youtube videos with Zach Parish and the other developers but I just never saw what I needed to start with.

Product Version: Not Selected
Tags:
more ▼

asked Mar 30 '14 at 05:51 AM in Blueprint Scripting

avatar image

Spyder X
1 1 2 1

avatar image mikepurvis Mar 30 '14 at 06:01 AM

Do you mean the player is a bubble? Or you want AI controlled bubbles?

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

There is a Spawn AI node, you can use that in the Level Blueprint to the Begin Level event. It has hook ups for the Pawn and a Behavior Tree.

more ▼

answered Mar 30 '14 at 06:15 AM

avatar image

mikepurvis
2.5k 100 65 260

avatar image Spyder X Mar 31 '14 at 04:12 AM

I tried to utilize the spawn AI node but I could get my bubble to move or spawn for that matter. If I knew how to work the timeline nodes better I would try using that, like the bouncing ball used in one of the examples. However there are no tutorials about the particle systems or spawning bots that I saw which would probably help me out in my case.

avatar image mikepurvis Mar 31 '14 at 04:40 AM

There is a Get Random Location within Radius node, you could use that based off the bubbles location as the destination for a simple move to.

(comments are locked)
10|2000 characters needed characters left

Well... to some degree of AI...The player should be able to pop the bubble upon touch, but I want the bubble to appear and be moving while colliding with walls or other bubbles along the playing field. I couldn't quite decide if I should set up an emitter or set up a spawn-able mesh with blueprint capabilities.

more ▼

answered Mar 30 '14 at 06:10 AM

avatar image

Spyder X
1 1 2 1

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question