Movement using blueprint

Essentially this is a top down game and I’m trying to have the bubble float along the y axis, no up or down movement, and bounce off of objects. Collision for the player I can handle, but trying to spawn a bubble to float around is a bit tricky to me. I have tried creating a class blueprint of the sphere mesh with a glass texture, but not too sure where to go from here. Any ideas or specific tutorials, I have watched 64 of the youtube videos with Zach Parish and the other developers but I just never saw what I needed to start with.

Do you mean the player is a bubble? Or you want AI controlled bubbles?

There is a Spawn AI node, you can use that in the Level Blueprint to the Begin Level event. It has hook ups for the Pawn and a Behavior Tree.

Well… to some degree of AI…The player should be able to pop the bubble upon touch, but I want the bubble to appear and be moving while colliding with walls or other bubbles along the playing field. I couldn’t quite decide if I should set up an emitter or set up a spawn-able mesh with blueprint capabilities.

I tried to utilize the spawn AI node but I could get my bubble to move or spawn for that matter. If I knew how to work the timeline nodes better I would try using that, like the bouncing ball used in one of the examples. However there are no tutorials about the particle systems or spawning bots that I saw which would probably help me out in my case.

There is a Get Random Location within Radius node, you could use that based off the bubbles location as the destination for a simple move to.