Blueprint How Controllers Get Actor from other BP Controller

I spawn an Actor at Begin Play in my PC Controller Blueprint. Everything that makes changes to that Actor in the Event Graph just pulls off the ReturnValue pin of the SpawnActor node.

How do I set it so that other BP Controllers can access this same Actor? BP only solution.

I guess I could do a Get All Actors of Class in the other controllers, but I would kind of like a reference I didn’t have to search for all the time.

I don’t understand the searching on this website. Found what I was looking for here in this thread.: