Target Point -> Get World Location = Crash Package Build
What: Blueprint Actor moves to 0,0,0 or crashes the packaged build.
Platform: Windows OS 7
Branch: Unreal Launcher
Build version: 4.7.5 and 4.7.3
Project Package: Windows
Problem: "Get World Location from a Target Point actor will crash the game or returns location 0,0,0. Only in packaged build, not in editor."
How to solve this:
One of my teammates used GetWorldLocation and at certain point the packaged build did not work anymore. I happend to found out it was the target point, but we did not realized it was due Target Point -> Get World Location.
I just happend to found out this issue was already made in dec 2014: https://answers.unrealengine.com/questions/152231/target-point-crash-get-world-location.html
I have more information about the SpriteComponent location issue. This is by design; the SpriteComponent will soon not exist in packaged builds (for perf reasons), so you have to use the RootComponent instead.
Hope this helps!
answered May 28 '15 at 01:43 PM
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