Blueprint how to add Behavior Tree to Controller
How do you add a BehaviorTree and Blackboard Component to a AIController Blueprint ?
asked Mar 30 '14 at 05:30 AM in Blueprint Scripting
I see there is a Spawn AI node, that takes a Pawn and a Behavior Tree.
Is that the only way, or is there a way to add the BehaviorTree to the AIController or Character?
answered Mar 30 '14 at 07:25 PM
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