Nearest texture filtering not compatible with the TextureObject function?

Hello,
I am working on a tiles floor material and I wanted to break the pattern. For that I tried to multiply a simple (photoshop made) noise texture with the current tiles texture.
The trick is I am using the WorldAlignedTexture to have a consistent surface, and that function only uses TextureObject inputs. It seems that the TextureObject/WorldAlignedTexture function does not take texture filter into account like the texture sample.

Do you have any workaround idea?
Thanks,

Cedric

Hello,

Can you try this. Open the WorldAlignedTexture function and select the 3 texture sample nodes. For the properties you should see this:

39448-1.jpg

Change “Sampler Source” from “Shared: Wrap” to “From texture asset”

If that resolve the issue (I think it will), I would suggest duplicating the WorldAlignedTexture material function and making that change in your version.

It works!
Thanks a lot.