Hello,
I am working on a tiles floor material and I wanted to break the pattern. For that I tried to multiply a simple (photoshop made) noise texture with the current tiles texture.
The trick is I am using the WorldAlignedTexture to have a consistent surface, and that function only uses TextureObject inputs. It seems that the TextureObject/WorldAlignedTexture function does not take texture filter into account like the texture sample.
Do you have any workaround idea?
Thanks,
Cedric