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Nearest texture filtering not compatible with the TextureObject function?

Hello, I am working on a tiles floor material and I wanted to break the pattern. For that I tried to multiply a simple (photoshop made) noise texture with the current tiles texture. The trick is I am using the WorldAlignedTexture to have a consistent surface, and that function only uses TextureObject inputs. It seems that the TextureObject/WorldAlignedTexture function does not take texture filter into account like the texture sample. alt text

Do you have any workaround idea? Thanks,

Cedric

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asked Apr 20 '15 at 07:03 PM in Using UE4

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CedricS
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Hello,

Can you try this. Open the WorldAlignedTexture function and select the 3 texture sample nodes. For the properties you should see this:

alt text

Change "Sampler Source" from "Shared: Wrap" to "From texture asset"

If that resolve the issue (I think it will), I would suggest duplicating the WorldAlignedTexture material function and making that change in your version.

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answered Apr 20 '15 at 07:26 PM

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RyanB STAFF
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avatar image CedricS Apr 20 '15 at 08:07 PM

It works! Thanks a lot.

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