Nearest texture filtering not compatible with the TextureObject function?
Hello, I am working on a tiles floor material and I wanted to break the pattern. For that I tried to multiply a simple (photoshop made) noise texture with the current tiles texture. The trick is I am using the WorldAlignedTexture to have a consistent surface, and that function only uses TextureObject inputs. It seems that the TextureObject/WorldAlignedTexture function does not take texture filter into account like the texture sample.
Do you have any workaround idea? Thanks,
asked Apr 20 '15 at 07:03 PM in Using UE4
Can you try this. Open the WorldAlignedTexture function and select the 3 texture sample nodes. For the properties you should see this:
Change "Sampler Source" from "Shared: Wrap" to "From texture asset"
If that resolve the issue (I think it will), I would suggest duplicating the WorldAlignedTexture material function and making that change in your version.
answered Apr 20 '15 at 07:26 PM
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