Dialogue System not working in third person?
So I've followed the tutorial posted by Adam on wiki ( https://wiki.unrealengine.com/NPC_Dialogue_System_Tutorial), the only difference I implemented it for a third person template. I've followed every step and double checked everything, but apparently text keeps popping in other places than it's supposed to.
Also, How can I set show mouse cursor as a third person character? Nodes seem to be incompatible for me.
In other words, instead of appearing in the boxes, the text pops out in the name above the chest. Yes, I have created a binding and updated the index for each of the four buttons' text of the dialogue widget.
asked Apr 20 '15 at 07:58 PM in Blueprint Scripting
Not a problem, for the future, the reason the show mouse cursor couldn't connect was it was looking for your old player controller. If you drag from the output pin of the cast node "as PlayerController_C" you can re-create the show mouse cursor bool specific to that controller. I'm going to mark this question as answered for tracking purposes. Feel free to open it back up if you continue to have trouble!
answered Apr 22 '15 at 07:07 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here