Enemy despawns when item is picked up.
Does anyone know a clever way to make it so my enemies despawn once a certain item in the level is picked up by the player? I have four enemies and four items that I want to trigger despawns for each enemy upon the player collecting them.
asked Apr 20 '15 at 10:00 PM in Blueprint Scripting
Once you collide with the trigger volume just find the enemies and call Destroy() on them
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