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Enemy despawns when item is picked up.

Does anyone know a clever way to make it so my enemies despawn once a certain item in the level is picked up by the player? I have four enemies and four items that I want to trigger despawns for each enemy upon the player collecting them.

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asked Apr 20 '15 at 10:00 PM in Blueprint Scripting

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Once you collide with the trigger volume just find the enemies and call Destroy() on them

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answered Apr 20 '15 at 10:48 PM

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avatar image willh313 Apr 20 '15 at 11:17 PM

Thanks for the answer but this really doesn't explain how to do this in Blueprints. Is there a description for this in that context that you know of?

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