Enemy despawns when item is picked up.

Does anyone know a clever way to make it so my enemies despawn once a certain item in the level is picked up by the player? I have four enemies and four items that I want to trigger despawns for each enemy upon the player collecting them.

Once you collide with the trigger volume just find the enemies and call Destroy() on them

Thanks for the answer but this really doesn’t explain how to do this in Blueprints. Is there a description for this in that context that you know of?