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Enemy despawns when item is picked up.

Does anyone know a clever way to make it so my enemies despawn once a certain item in the level is picked up by the player? I have four enemies and four items that I want to trigger despawns for each enemy upon the player collecting them.

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asked Apr 20 '15 at 10:00 PM in Blueprint Scripting

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willh313
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Hi,

just use "destroy actor" in your pickup BP. Is that what you wanted to know?

Cheers

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answered Apr 21 '15 at 09:14 AM

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Raidfire.Net
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