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Blueprint - How to init Blackboard Keys

Looking for Blueprint only solution:

I set my Entry Name, Key Type, and then in the drop down my Class type, a BluePrint deriving off Actor. The Actor is spawned by the playercontroller at startup and there is only one of them in the level at a time.

How do I set the BlackBoard to have a reference of this BP Actor that is spawned in game?

If that can't be done, and one needs to be in the level to begin with, please show how to set it to that instead.


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asked Mar 30 '14 at 06:55 AM in Blueprint Scripting

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The way to set a BlackBoard object via blueprints is:

  1. In a blueprint extending from BTTask_BlueprintBase

  2. Create Variable of type BlackboardKeySelector, Make it public.

  3. Node, Set Blackboard Value as Vector, set the Key to your Key variable

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answered Mar 30 '14 at 03:31 PM

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