Moving the character in the direction he is facing

Im trying to move my character in the direction he is facing vs the direction the camera is facing. I used a tick/gate so i can rotate the character freely right or left by holding down ‘A’ and/or ‘D’ vs the build in 3rd person run right or left so i want the camera to still follow him but i want him to move in the direction he is facing not the direction the camera is facing so the camera follows and not leads

You can add movement input based on your character GetActorForwardVector instead of using anything based on the Controller.

It should look like this (assuming this is the Character Blueprint Graph)

Works perfectly!