No Self-shadowing on Static Mesh converted to blueprint
The single seat couch in the Realistic Rendering example casts a shadow onto itseff (self shadowing).
If I right-click the asset (SM_Couch_1seat) and select Asset Actions->'Create Blueprint Using this' then add that blueprint actor to the scene then everything is the same, exept that the couch has lost its self-shadowing.
How can I resolve this?
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