Hi.
I’m trying to replicate a static mesh (just a converted box brush) with physics, but the position doesn’t seem to synchronize. Instead, it’s treated as a seperate physics object on the client.
I have tried all these settings but they don’t seem to do anything.
How are you spawning the static mesh actors (placed in the map, or you spawning them at run time)? What you describe sounds like the client spawning his own version of the actor. Your replication settings look right though.
Also, could you clarify what you mean by ‘with physics’? What are you doing to enable physics?
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