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Replicate static mesh

Hi. I'm trying to replicate a static mesh (just a converted box brush) with physics, but the position doesn't seem to synchronize. Instead, it's treated as a seperate physics object on the client.

I have tried all these settings but they don't seem to do anything.

alt text

Apologies if this is simple, but the only details on networking I can find are here: https://wiki.unrealengine.com/Networking/Replication

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replication.png (17.0 kB)
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asked Mar 30 '14 at 07:40 AM in Using UE4

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Acren
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3 answers: sort voted first

I solved the problem by replacing it with a new StaticMeshActor blueprint class. Apparently it has to have a blueprint to work.

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answered Apr 03 '14 at 09:13 AM

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Acren
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How are you spawning the static mesh actors (placed in the map, or you spawning them at run time)? What you describe sounds like the client spawning his own version of the actor. Your replication settings look right though.

Also, could you clarify what you mean by 'with physics'? What are you doing to enable physics?

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answered Apr 02 '14 at 06:24 PM

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Dave Ratti ♦♦ STAFF
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I am experiencing issues endeavoring to get my static meshes sections to replicate over the system. A case a player plunders a can, drops a can and after that chances upon the can. Well, the can is in a similar area to the two players until the can is knocked by one player.Dissertation Help Online

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answered Mar 13 '18 at 01:05 PM

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Glenn J. Davis
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it is very easy to StaticMeshActor .viva video

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answered Aug 27 '18 at 07:13 PM

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kimwin0
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