Replicate static mesh

Hi.
I’m trying to replicate a static mesh (just a converted box brush) with physics, but the position doesn’t seem to synchronize. Instead, it’s treated as a seperate physics object on the client.

I have tried all these settings but they don’t seem to do anything.

2735-replication.png

Apologies if this is simple, but the only details on networking I can find are here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

How are you spawning the static mesh actors (placed in the map, or you spawning them at run time)? What you describe sounds like the client spawning his own version of the actor. Your replication settings look right though.

Also, could you clarify what you mean by ‘with physics’? What are you doing to enable physics?

I solved the problem by replacing it with a new StaticMeshActor blueprint class.
Apparently it has to have a blueprint to work.

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it is very easy to StaticMeshActor .viva video