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Charakter fractures destructible components but shouldn't

Hi, I have some destructible components but an issue. I have stairs and a roof (both destr.) and when the character steps on the stairs to the roof (same z-level) everything is fine. but if he is half the z-level on the stairs ant walks onto the roof (which has a cutting then the roof gets fractured. Impact damage is false and I also testet with false on "Enable Physics Interaction" on CharacterMovement Component. I don't know what causes the fracture effect. Some hints? Thx so far.

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asked Apr 21 '15 at 10:47 AM in Blueprint Scripting

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